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My Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do.
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01
Gravity Knight - Junior Collaborative Games Development
A collaborative game development effort completed within 9 weeks alongside 20 students from the University of Staffordshire. My primary contributions involved in-depth research and development of player camera mechanics, alongside rigorous game testing and feedback to enhance overall gameplay quality.
02
User Interface Design and Implementation
User Interface Design and Implementation project that explores planning methods through studying interface types, color theory, visual design, and user experience principles; this process resulted in the creation of key game components including an inventory , mini map, shop, crafting, journal, and quest panels. Demonstrating a professional and methodical approach, this project highlights the expertise in crafting intuitive and visually engaging game interfaces from concept to execution.
03
Mechanics Prototyping
Foundational Unreal Engine skills, including the Introduction of Unreal engine where basics where learned such as how to implement weapons with different weapon types, timers for how long does the player would take, materials and particles, and level design to make it more engaging. This portfolio piece reflects the commitment to transforming ideas through professional game design and programming.
04
VFX for Video Games
Showing advanced VFX for video games and expert game design and programming skills from start to finish. This project is about learning aspects of real - time rendering and gameplay function with Niagara system as well as learning blender to implement different shape and form of different Niagara effects.
05
Fundamentals of Games Development
A complete game development cycle, from in-depth research to creating core mechanics like a damage system and side jump mechanic for two unique game modes, alongside implementing a customizable options menu that enhances user experience through adjustable graphics and window settings. This project demonstrates the commitment to delivering polished, player-focused game design solutions within the Fundamentals of Games Development framework.
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Gravity Knight - Junior Collaborative Games Development
A collaborative game development effort completed within 9 weeks alongside 20 students from the University of Staffordshire. My primary contributions involved in-depth research and development of player camera mechanics, alongside rigorous game testing and feedback to enhance overall gameplay quality.
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01
Gravity Knight - Junior Collaborative Games Development
A collaborative game development effort completed within 9 weeks alongside 20 students from the University of Staffordshire. My primary contributions involved in-depth research and development of player camera mechanics, alongside rigorous game testing and feedback to enhance overall gameplay quality.
02
User Interface Design and Implementation
User Interface Design and Implementation project that explores planning methods through studying interface types, color theory, visual design, and user experience principles; this process resulted in the creation of key game components including an inventory , mini map, shop, crafting, journal, and quest panels. Demonstrating a professional and methodical approach, this project highlights the expertise in crafting intuitive and visually engaging game interfaces from concept to execution.
03
Mechanics Prototyping
Foundational Unreal Engine skills, including the Introduction of Unreal engine where basics where learned such as how to implement weapons with different weapon types, timers for how long does the player would take, materials and particles, and level design to make it more engaging. This portfolio piece reflects the commitment to transforming ideas through professional game design and programming.
04
VFX for Video Games
Showing advanced VFX for video games and expert game design and programming skills from start to finish. This project is about learning aspects of real - time rendering and gameplay function with Niagara system as well as learning blender to implement different shape and form of different Niagara effects.
05
Fundamentals of Games Development
A complete game development cycle, from in-depth research to creating core mechanics like a damage system and side jump mechanic for two unique game modes, alongside implementing a customizable options menu that enhances user experience through adjustable graphics and window settings. This project demonstrates the commitment to delivering polished, player-focused game design solutions within the Fundamentals of Games Development framework.
Gravity Knight - Junior Collaborative Games Development
User Interface Design and Implementation
Mechanics Prototyping
VFX for Video Games
Fundamentals of Games Development
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